Wildline
In developmentRacing game · 2026 · in development · no release date
A racing game I’m making, with fast cars and winding rainforest roads.
A private playable Mac prototype (Draft 1.8, October 2026). Final car art, performance and release testing are unfinished.
Wildline is an arcade racing game in development. It pairs original performance cars with mountain roads through the Mountain Paradise rainforest. Race or explore, earn money, upgrade your car, and go again.
My role: Game design, visual direction, original car asset refinement, Unreal integration and testing. AI coding tools help me build features; Blender and AI-assisted concept tools support the art.
Made with: Unreal Engine 5 (a game maker), C++ and Blender (3D art)
Highlights
First milestone aims for 2 cars and 1 rainforest map.
Drifting, nitro, money pickups and fuel stops.
Garage upgrades and paint colors in the prototype today.
Screens
Fast driving and a garage that grows.
Easy to pick up, fun to get better at. You improve by taking smoother corners and better runs.
- Responsive driving
- Arcade handling that forgives mistakes, with drifting and nitro.
- Rainforest roads
- Winding mountain roads through Mountain Paradise.
- A garage that grows
- Earn money in races and spend it on upgrades and new looks.
What the first milestone aims to include.
- Two original cars: Veloce GT and Vanta RS.
- One rainforest map: Emerald Pass.
- Two-lap races, plus chase, hood and cockpit cameras.
- Drifting, nitro, money pickups and fuel stops.
- Already in the current native prototype: garage upgrades, 8 paint colors and 4 wheel finishes per car, damage, and early ranks.
Done
- A private playable Mac prototype
- Both cars selectable, with race and free-drive modes
- Garage upgrades, fuel stops, damage and camera modes
- Draft 1.8 (October 2026): a third car, the F920 hypercar, and a Veloce GT rebuilt from my own 3D model
Not yet
- Final car bodies, art, performance and release testing
- Windows build, and any release date
- Future ideas: full customization, more cars and a bigger open world
Images marked “Finish target (concept)” are AI concept images based on real prototype captures. They show the goal, not finished gameplay.
More details
- Arcade racing
- Unreal Engine 5 (a game maker), C++ and Blender (3D art)
- Mac and Windows computers
- Race, earn, then upgrade
Credits and notes
- “Finish target (concept)” images are AI-generated concepts grounded in real native game captures.
- Concept film (Try it): an AI-generated video (Higgsfield) of the mood we are aiming for. It is not gameplay, and its car is not an exact match of the in-game car.
- Real gameplay clip (Try it): captured from the private Mac prototype (Draft 1.8, October 5, 2026), trimmed and resized only.
- Fonts: Barlow Condensed and Manrope (SIL Open Font License).

